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Unreal Engine bridge

The Unreal Engine bridge plugin integrates directly into the Unreal Editor, supporting one-click asset importing, automatic material conversions, and non-blocking background imports.

Placeholder: Unreal Editor showing the Korvix3D editor panel.

Before you install

  • Supports Unreal Engine 5.0 and later.
  • Ensure the Korvix3D desktop app is installed and running.
  • You need Python Developer Scripting enabled in Unreal Editor (Edit → Plugins → Scripting → Python Foundation Packages / Python Developer Scripting).

Install from Asset Hub (recommended)

  1. Open Asset Hub → BridgesUnreal Engine.
  2. Click Install. The desktop app scans for your Unreal projects automatically.
  3. Choose the target .uproject project file and install the bridge files.
  4. The installer writes the scripts to the project's Plugins/Korvix3D/ directory.
  5. Open your project in Unreal Editor. You will see a Korvix3D icon on the editor toolbar.

Verifying the install

Asset Hub installs the bridge into the Unreal project you selected. To confirm it landed:

  1. Check that Content/Python/korvix3d_unreal/ exists in your project folder.
  2. In Unreal Editor, make sure the Python Editor Script Plugin is enabled under Edit → Plugins.
  3. Restart Unreal Editor so it loads the bridge scripts.

Using the Unreal Bridge

  1. Open your project in Unreal Editor.
  2. Click the **Korvix3D** button on the toolbar or choose **Window → Korvix3D Panel** to open the non-modal dashboard.
  3. The panel operates asynchronously in the background using pre-tick ticks so it will not lock or block your editor workspace.
  4. When you export an asset from the Korvix3D desktop app, the bridge automatically processes the mesh, converts textures to Unreal texture assets, generates a material instance, and spawns the actor in the viewport.

Troubleshooting

  • Toolbar icon missing: Confirm that the Python Scripting plugin is enabled in Unreal preferences and check the Output Log (Window → Output Log) for any startup errors.
  • Import fails or lists errors: Open the Korvix3D Panel in Unreal and scroll to the bottom logs. Hover or click on the error log row to reveal the nested traceback details.