Exporting & Uploading Assets
How to prepare your 3D work and publish it to the Korvix3D marketplace as a creator.
Creators only: You need a verified creator account to upload assets. Apply from your Dashboard on the website. Once approved, the upload option appears in your creator area.
Export from your DCC (via bridge)
If you have a bridge installed, you can export directly from your 3D software to Korvix3D:
Select your model
In your DCC, select the objects you want to export. Ensure geometry is clean: no overlapping faces, applied transforms, and materials assigned.
Use the bridge export action
In Blender: Korvix3D panel β Export Selected. In Maya: Korvix3D menu β Export. The bridge writes the file (typically .blend or .fbx) plus a message.json to the shared folder's export directory.
Creator check
The bridge verifies your creator status with Asset Hub before exporting. If your account isn't creator-verified, you'll see a message asking you to apply first.
Upload via the website
Whether you exported via bridge or prepared files manually, you upload them through the website:
Go to your Creator Dashboard
Sign in on korvix3d.com β Dashboard β Creator area β Upload Asset.
Fill in asset details
Add a title, description, category, tags, and set pricing (free or paid). Upload 1-5 preview images and optionally a 3D preview file (.glb).
Upload your asset ZIP
Bundle your model files and textures into a ZIP. Keep the folder structure flat or organized by type (meshes, textures). The ZIP is what customers download.
Submit for review
After submission, our team reviews the asset for quality and guideline compliance. Once approved, it's published to the marketplace. You'll receive an email notification.
Supported upload formats
3D model files
- β’ .blend - Blender native (recommended for Blender users)
- β’ .fbx - cross-DCC exchange
- β’ .obj + .mtl - simple geometry with materials
- β’ .gltf / .glb - game engine and web-ready
Textures
- β’ .png - lossless (recommended)
- β’ .jpg - compressed, for diffuse/color maps
- β’ .exr - HDR, for lighting and environment maps
Include all textures referenced by the model. Pack textures relative to the model file path so they auto-connect on import.
Tips for approval
- β’ Apply all transforms and remove unused data before exporting
- β’ Include at least 2 preview images showing different angles
- β’ Write a clear description. Mention poly count, texture resolution, and intended use
- β’ Follow the Community Guidelines. No copyrighted characters, no stolen work
- β’ See Payouts to set up earnings before your first sale