Importing Assets
How assets move from the Korvix3D marketplace into your 3D scenes, via bridges or manual download.
Two ways to import
Via bridge (recommended)
With a bridge installed, Asset Hub and your DCC communicate through a shared folder. When you trigger an import:
- Asset Hub downloads the asset files to the shared folder
- It writes a message JSON to the DCC's imports directory
- The bridge's file watcher detects the new files
- The asset is opened in your scene with materials intact
This all happens in seconds. Keep Asset Hub running while your DCC is open.
Manual download
You can also download asset files from the website or Asset Hub and import them yourself:
- Download the asset from the asset page or Asset Hub
- Find the files in your configured download folder
- Use File β Import in your DCC (FBX, OBJ, etc.)
- Reconnect textures manually if needed
Use this when a bridge isn't available for your software or you want more control over the import.
Bridge import step by step
Open both apps
Start Korvix3D Asset Hub and your 3D software (with the bridge installed and enabled). Asset Hub must be signed in.
Browse and select an asset
Find an asset in Asset Hub or on the website. Click Import to [DCC name] (or the equivalent action in your bridge panel).
Asset appears in your scene
The bridge picks up the file from the shared folder and imports it. In Blender, check the N-panel; in Maya, the Korvix3D menu; in 3DS Max, your toolbar button.
Shared folder
The shared folder is the directory where Asset Hub and your bridges exchange files. Set it in Asset Hub under Settings. On Windows, it's also written to the registry at HKCU\SOFTWARE\Korvix3D.
If imports aren't working, confirm both Asset Hub and your bridge are pointing to the same shared folder. See the troubleshooting section for your specific bridge.
Supported file formats
Assets on the marketplace are typically provided in these formats:
3D models
- β’ .blend - native Blender (via Blender bridge)
- β’ .fbx - universal exchange format
- β’ .obj - simple geometry
- β’ .gltf / .glb - web and game engines
Textures
- β’ .png - lossless, most common
- β’ .jpg - compressed
- β’ .exr - HDR / linear workflows